The game
An original game with its own world, its own models, its own interface and its own sound. Built in Godot, with years of craft poured into every system.
From beach to castle
No story pushes you along. There is a road you walk yourself, at your own pace.
Survival
Gather sticks and flint, make a knife, find water and keep warm.
Craft
Axe, planks, workbench. Your first house, built to stay standing.
Metal
Kiln, charcoal, smelting furnace. Bronze, iron and, in the end, steel.
Farm
Plough fields, tame livestock, breed and harvest.
Village
Houses, workshops, a tavern and a clock tower.
Clan
A monument, a claim and land you maintain and expand.
War
Specialised gear, fortifications and the trebuchet.
Your story
A shared world that keeps on turning, filled with the stories you make together.
Work it out yourself
This is the real quality formula from the game. Pick a type of work and slide your skill, tools and materials.
In a kiln, materials count for 90%: a master with poor ore still makes poor metal. In building, your skill weighs heavier. The factor on the right shows how much more or less you get out of it.
All about qualityYIELD FACTOR
×1.00
Who will you become?
Level 30 unlocks the next skill in the line. That skill stays capped at 29 until its parent reaches 60. With 500 points for crafting and 450 for combat, you cannot master everything.
Every plank by hand
You level the ground, place a blueprint and hammer home every stage yourself. Fifteen seconds per stage, up to a hundred kilos at a time.
- 243 buildings in eleven categories, from sod hut to castle gate.
- Buildings with a purpose: bathhouse, hospital, prison, granary.
- Clock towers whose hands follow the world clock and that strike every hour.
- Tabletop view on F3: your building site from above.
No tab-targeting. Just you and your timing.
Your mouse movement decides your swing. Parry in the right direction within 0.2 seconds and you take nothing.

Direction & timing
Overhead, thrust, left and right. Hold a swing, feint, and parry perfectly, well or weakly.

Body zones
Head ×1.25, torso ×1, arms ×0.45, legs ×0.5. Wounds mean bleeding, broken bones and stuns.

Knockout or death
Blunt hits Soft HP and knocks you out. Sharp hits Hard HP too. Eleven combos end in a Power Strike.
Built to last
A server that has the final say on everything, a world you can dig away and an art pipeline with a single palette.
- Godot 4.7 with Forward+ and D3D12 on Windows.
- Jolt Physics, 30 ticks per second, with interpolation.
- ENet, server-authoritative: atomic actions, terrain deltas and lag compensation up to 250 ms.
- Heightfield with chunk streaming and a world cache. Tunnels live in a separate cell grid.
- Blender 5.2 → glTF with flat material colours from a single palette.
- Home-synthesised sound effects and an original soundtrack.
In-game settings
| View distance | Low – Ultra |
| FPS limit | 30 / 60 / 120 / 144 |
| Base resolution | 1920 × 1080 |
| Other | VSync, window mode, monitor |
| Interface | UI scale, shadows |
Every key can be rebound. See Controls.
