Skip to content
Low-poly medieval sandbox

The game

An original game with its own world, its own models, its own interface and its own sound. Built in Godot, with years of craft poured into every system.

The road

From beach to castle

No story pushes you along. There is a road you walk yourself, at your own pace.

01

Survival

Gather sticks and flint, make a knife, find water and keep warm.

02

Craft

Axe, planks, workbench. Your first house, built to stay standing.

03

Metal

Kiln, charcoal, smelting furnace. Bronze, iron and, in the end, steel.

04

Farm

Plough fields, tame livestock, breed and harvest.

05

Village

Houses, workshops, a tavern and a clock tower.

06

Clan

A monument, a claim and land you maintain and expand.

07

War

Specialised gear, fortifications and the trebuchet.

∞

Your story

A shared world that keeps on turning, filled with the stories you make together.

Interactive

Work it out yourself

This is the real quality formula from the game. Pick a type of work and slide your skill, tools and materials.

In a kiln, materials count for 90%: a master with poor ore still makes poor metal. In building, your skill weighs heavier. The factor on the right shows how much more or less you get out of it.

All about quality
45
45
50
0QUALITY

YIELD FACTOR

×1.00

56 skills · 9 lines

Who will you become?

Level 30 unlocks the next skill in the line. That skill stays capped at 29 until its parent reaches 60. With 500 points for crafting and 450 for combat, you cannot master everything.

Building

Every plank by hand

You level the ground, place a blueprint and hammer home every stage yourself. Fifteen seconds per stage, up to a hundred kilos at a time.

  • 243 buildings in eleven categories, from sod hut to castle gate.
  • Buildings with a purpose: bathhouse, hospital, prison, granary.
  • Clock towers whose hands follow the world clock and that strike every hour.
  • Tabletop view on F3: your building site from above.
Building in the wiki
Combat

No tab-targeting. Just you and your timing.

Your mouse movement decides your swing. Parry in the right direction within 0.2 seconds and you take nothing.

Direction & timing

Overhead, thrust, left and right. Hold a swing, feint, and parry perfectly, well or weakly.

Body zones

Head ×1.25, torso ×1, arms ×0.45, legs ×0.5. Wounds mean bleeding, broken bones and stuns.

Knockout or death

Blunt hits Soft HP and knocks you out. Sharp hits Hard HP too. Eleven combos end in a Power Strike.

Technology

Built to last

A server that has the final say on everything, a world you can dig away and an art pipeline with a single palette.

  • Godot 4.7 with Forward+ and D3D12 on Windows.
  • Jolt Physics, 30 ticks per second, with interpolation.
  • ENet, server-authoritative: atomic actions, terrain deltas and lag compensation up to 250 ms.
  • Heightfield with chunk streaming and a world cache. Tunnels live in a separate cell grid.
  • Blender 5.2 → glTF with flat material colours from a single palette.
  • Home-synthesised sound effects and an original soundtrack.

In-game settings

View distanceLow – Ultra
FPS limit30 / 60 / 120 / 144
Base resolution1920 × 1080
OtherVSync, window mode, monitor
InterfaceUI scale, shadows

Every key can be rebound. See Controls.

Read the book

37 wiki articles covering every system in the game.

↑↓ navigateEnter to openEsc to close