The world
A round island with a rocky coast, coves and islets. Mountains in the east, farmland in the west, dunes in the south and a swamp at its heart.
Greyridge
North Cliff
West Field
The Dunes
The swamp
Relief from the world generator, coloured by height. Scroll to zoom, drag to pan. Region names are approximate.
Every land its own riches
Greyridge
A mountain range with alpine lakes. Spruce and cedar. Copper, iron and the island's only silver and gold.
North Cliff
A clifftop coast of birch and spruce. Good stone, tin and some iron.
West Field
Open farmland, kettle lakes and the Mill Brook. Oak and wild apple.
Fenlands
Low and wet. Alder, birch and willow. Flax, clay and a little tin.
The Creek
Mouth and valley of the Grey River. Clay and fish.
The Dunes
A belt of dunes around a harbour cove. Pine and poplar. Sand and shells.
The swamp
Some 450 by 420 metres of peat, mud and pools. Mist hangs between the cypresses. Crocodiles lie in wait across 22 territories.
- Mud slows you by 18% off the raised paths.
- Leeches: up to three at once, each draining 0.35 Soft HP per second.
- Three landmarks: a giant cypress, a drowned root forest and a sunken tower ruin.
In-game · with HUD
A sky that lives
Twenty minutes per day. Weather that turns every six hours. Stars, meteors and, once a month, the northern lights.
minutes per day
Adjustable from 10 to 120 minutes per server.
kinds of weather
Clear, rain, storm and snow. One storm in three is a dry thunderstorm.
stars
With a hand-drawn sun and moon and a volumetric cloud layer.
chance of meteors
Per night. A shower lasts 70 to 130 seconds.



Ruins & caves
Every new world gets its own mix: one to three derelict buildings, one to three ruins and up to two caves with chambers, pools and cave spiders.
Who else lives here
From grouse to bear, from grass snake to great white shark. Click an animal to see its 3D model.