Roadmap
Twenty-one steps from prototype to release. We are at step 18: the release candidate.
00–01 · Baseline & performance Built
A measurable starting point, the map on M and the first performance gains.
02–04 · Server, actions, quality Proven
- Server and identity
- Atomic actions and saves
- Quality and durability
05–07 · Skills, clans, building Proven
- 56 skills with caps
- Clans and claims
- Building, houses, home and upkeep
08–10 · Mining, workshops, furnaces Proven
- Prospecting and mining, with tunnels
- Workshops and production chains
- Smelting furnace and kiln with temperature
11–15 · Seasons, animals, combat, economy Proven
- Seasons and farming
- Taming and breeding
- Wearable equipment
- Melee, ranged and blocking
- Survival and economy
16–17 · Hosting, content, art, audio Largely done
Content, art, audio and UX are finished. Steam integration (16.3–16.4) is waiting on an App ID.
18 · Release candidate In progress
- Three co-op sessions of three hours each
- A dedicated server running for 24 hours straight
- A stress test with 16 players
19–20 · Packaging & dedicated hosting Nearly there
Installation on clean machines. Plug-and-play hosting is built; proof on a Linux VPS and SteamCMD is still to come.
21 · Steam Planned
- App ID and Steam integration
- Depots and store page
- Credits, EULA and music licence
Just in
The latest additions to the game, early October.
Tracking
Footprints, Look for tracks and searching up to 150 metres away.
3 OctDeeper rivers
Rivers with matching beds and banks.
2 OctShackles
Shackle a downed player, search them and haul them off to prison.
2 OctSteam bathhouse
Body temperature driven by water, and the Freshly bathed buff.
2 OctTree planting
Saplings with a shovel, four growth stages and 80 new models.
2 OctDedicated hosting
ServerConfig, Steam ticket login and a server console.
What is not in 1.0
Prototype is made for small groups on a single island. It is not going to be an MMO.
- No mandatory siege politics. Siege weapons do exist.
- No warhorses or formations in the first version.
- No 64-player servers as a goal. Eight is the contract; sixteen is a stress test.
- No unlimited voxel building. The terrain is a heightfield, with tunnels.
