Your body has six meters: stamina, hunger, thirst, Soft HP, Hard HP and breath. Each has a maximum of 100. On top of that there is your body temperature.
Soft HP and Hard HP
Prototype has two kinds of health.
- Soft HP is your staying power in a fight. It regenerates at 3 per second. At zero you are knocked out.
- Hard HP is real damage. It does not regenerate on its own. At zero you die.
Your maximum Hard HP is 70 + 3 × CON: 100 at CON 10, 400 at CON 110. Your maximum Soft HP equals your Hard HP.
| Situation | Consequence |
|---|---|
| Hit of 15 or more | Bleeding for 30 s, or until you apply a bandage |
| Fall of more than 4 m | 12 HP per metre |
| Drowning | 12 HP per second |
| Hunger or thirst at zero | 0.1 Hard HP per second |
| Knocked down outside combat | 60 s Downed |
| Knocked out in PvP | 25 s |
Hunger and thirst
Hunger drops by 0.8 per minute (empty in about 3.1 hours). Thirst drops by 1.3 per minute (empty in about 1.9 hours). In winter you get hungry 25% faster, unless you are warm. Eating takes 4 seconds, drinking 1 second. There is more about food in Food & cooking.
Stamina
Stamina regenerates at 12 per second, after 2 seconds of rest. Walking is free.
| Action | Cost |
|---|---|
| Sprinting | 12 / s |
| Swimming | 7.5 / s |
| Jumping | 5 |
| Light / heavy / very heavy action | 10 / 25 / 50 |
| Applying a bandage (5 s) | 25 |
Death and respawn
When you die, your gravestone remains for 30 minutes. You respawn with hunger and thirst at 50, half stamina and 300 seconds of Weakened. You lose 3% of your skill XP. In PvP it is 2%, multiplied by your alignment.