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Vitals & survival

Stamina, hunger, thirst, Soft HP and Hard HP: how your body works and what kills you.

Your body has six meters: stamina, hunger, thirst, Soft HP, Hard HP and breath. Each has a maximum of 100. On top of that there is your body temperature.

Soft HP and Hard HP

Prototype has two kinds of health.

  • Soft HP is your staying power in a fight. It regenerates at 3 per second. At zero you are knocked out.
  • Hard HP is real damage. It does not regenerate on its own. At zero you die.

Your maximum Hard HP is 70 + 3 × CON: 100 at CON 10, 400 at CON 110. Your maximum Soft HP equals your Hard HP.

SituationConsequence
Hit of 15 or moreBleeding for 30 s, or until you apply a bandage
Fall of more than 4 m12 HP per metre
Drowning12 HP per second
Hunger or thirst at zero0.1 Hard HP per second
Knocked down outside combat60 s Downed
Knocked out in PvP25 s

Hunger and thirst

Hunger drops by 0.8 per minute (empty in about 3.1 hours). Thirst drops by 1.3 per minute (empty in about 1.9 hours). In winter you get hungry 25% faster, unless you are warm. Eating takes 4 seconds, drinking 1 second. There is more about food in Food & cooking.

Stamina

Stamina regenerates at 12 per second, after 2 seconds of rest. Walking is free.

ActionCost
Sprinting12 / s
Swimming7.5 / s
Jumping5
Light / heavy / very heavy action10 / 25 / 50
Applying a bandage (5 s)25
At zero stamina you are Winded: you cannot sprint or swing. In a fight, that is often the end.

Death and respawn

When you die, your gravestone remains for 30 minutes. You respawn with hunger and thirst at 50, half stamina and 300 seconds of Weakened. You lose 3% of your skill XP. In PvP it is 2%, multiplied by your alignment.

See also

Based on the current development build. Values may still change during balancing.

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