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Skills

56 skills in nine lines, three skill pools and how to earn XP.

Prototype has 56 skills in nine lines. Every skill runs from 0 to 100. Your pools have a cap, so you choose who you become.

How skills unlock

Skills sit in chains from parent to child. Level 30 in a skill unlocks its child. That child stays stuck at 29 until the parent reaches 60. The game puts it like this: "30 opens the next skill; 60 lets that skill pass 29."

Every skill has milestones at 0, 30, 60, 90 and 100. Many combat skills unlock a Trickmove at 100.

The nine lines

LineSkills (parent → child)
PioneerPioneer → Raising → Stonecutting → Planning
TunnellingTunnelling (Pioneer 30) → Delving → Ore dressing & Surveying → Jewelcraft
WoodcraftWoodcraft → Joinery → Bowyery → Machines
KilncraftKilncraft → Smelting → Bladesmithing → Harness
HomesteadHomestead → Fieldcraft → Cookery → Brewing & Needlework
ForagingForaging → Herbcraft → Physic → Distilling
HuntcraftHuntcraft → Tanning → Stock lore → Herding
Levy (combat)19 skills in five branches plus four standalone skills, see below
Movement (minor)Movement, Swimming, Leadership, Devotion, Mentoring, Arts

Levy: the combat line

  • Spear: Levy → Pikeman → Halberdier
  • Sword & shield: Shieldwall → Blade → Hearthguard
  • Heavy: Bruiser → Breaker → Fury
  • Ranged: Skirmisher → Bowman → Marksman
  • Cavalry: Riding → Mounted arms → Lance
  • Standalone: Toughness, Field repair, Drill, Sapping

At 100, Bowman gets firework arrows, Marksman firework bolts and Skirmisher firework pots. Lance lets you ride royal warhorses. And Sapping? With that you "can shoot cows (just for fun)".

Earning XP

XP = 0.15 × action weight/100 × exp_rate × satiety     (satiety 0.5–1.0)

So a full stomach gives up to twice as much XP as an empty one. A few action weights:

ActionWeightActionWeight
Picking up a branch100Felling a tree600
Dumping soil20Grubbing out a stump960
Levelling200Building400
Sawing a plank250Crafting500
Smithing320Taming300
Cooking300Looking for tracks160 (dangerous 400)
Digging a tunnel280Teaching2400

Difficult recipes pay more: a skill requirement of 30 gives ×1.5, 60 gives ×2.5 and 90 gives ×4. A bath in the bathhouse gives +10% XP for 30 minutes.

XP per level

  • Below 30: 12 + 0.4 × L
  • 30–59: 35 + 1.25 × (L − 30)
  • 60 and above: 85 + 2.75 × (L − 60)

Dying costs XP

An ordinary death costs you 3% of your XP. A death in PvP costs 2% times your alignment: good ×1, bad ×1.5, evil ×6.

The beta tester build keeps every skill at level 29.

Based on the current development build. Values may still change during balancing.

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